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- Date: Tue, 30 Sep 1997 16:24:41 -0700
- From: "Hall, Michael R." <mikeh@RETAILPRO.COM>
- Subject: [IML] Quest: Creating Diamonds
-
- Hi gang,
-
- I'm embarking on a new project for work and I could use a little advice.
-
- I have been instructed to create a splash screen for a program that I am
- helping to design. The image is supposed to be a few lumps of shattered
- coal exposing gleaming diamonds. The environment would likely be a
- battered work table with a hammer and a few other chiseling type tools on
- it.
-
- What I am looking for is advice on how to create the diamond. I remember a
- recent post about Kathryn Foston's creation of a diamond and I understand
- that I will likely have to render the scene at least three times with
- different refraction values to get a realistic sparkle to the diamonds, but
- I was wondering how to combine the separate rendered images into one? I
- have Photoshop 4.0 and am pretty good with it, but I don't know of a
- technique that will take multiple images and average them into one in the
- fashion I desire. I suppose I could copy each image into a separate layer
- and then set the transparency of each layer to a percentage equal to the
- total number of images (say there are three image layers, each layer would
- have a transparency of 33%).
-
- Any clues? Also, any further suggestions on the creation of the diamond or
- rendering of it would be greatly appreciated. I was just given this
- assignment today, but it has a really tight deadline.
-
- Oh, could anyone who responds respond to me via my private email (as well
- as to the list, if you like)? I get the list in digest format and would
- have to wait until tomorrow night to receive mail otherwise.
-
- ----------------------------------
-
- Date: Wed, 14 Jan 1998 23:49:40 -0000
- From: Richard Jennings <rjj@KEEPER.SOFTNET.CO.UK>
-
- To create a "standard" diamond :
-
- Add a primitive cone Radius=50, Height=50,
- Circle Sections=2, Vertical Section=2.
- Uncheck Stagger Points and check Close
- bottom. In points mode select the 12 points
- that make up the base. Interactively scale
- these to around .25. Then move them closer
- to the rest of the cone (i.e. along the Z axis).
- Finally in Attributes turn off phong shading.
-
- ----------------------------------
-
- Date: Thu, 2 Oct 1997 01:21:09 +0800
- From: Kathryn Foston <transtech@space.net.au>
-
- Well, what I did to get the sparkles was to create the diamond with 3
- states, each with a different IOR. Now, some people render the 3 different
- images, then extract the RGB info from each pic then combine them. I thought
- that was unnecessary, so what I did was to set up 3 different projects and
- each project had different coloured lights, RGB.
-
- Now in Photoshop (or Premiere, which I used for the anim), just put each
- image on a separate layer, and use "screen" compositing.
-
- Simple as that!!
-
- As for the attributes of the diamond, base colour, specular and filter were
- set to white, the 3 IOR's at 2.1, 2.3 & 2.5.
-
- I used ABFakley for reflectance with the front colour at 38 on all guns, and
- the side colour at 92. I then used ABFakeNC for hardness, with the front at
- 75 and the side at 40. Then add ABBoost with 1.5 for colour and 1.2 for
- specular
-
- Don't forget you can still download the mpeg from my gallery. Although
- remember, that even with this technique, you won't get accurate sparkles, as
- it's not possible with raytracing, but you get a pretty good approximation
- ;)
-
- ----------------------------------
-
- Date: Wed, 1 Oct 1997 06:18:36 +0100
- From: Richard Jennings <rjj@KEEPER.SOFTNET.CO.UK>
-
- There is a program called prisms that
- will combine three pictures rendered
- with three different IOR values for any
- glass type objects. The resulting picture
- will then have chromatic despersion.
-
- Let me know if your interested........
-
- ----------------------------------
-
- Date: Wed, 1 Oct 1997 18:26:00 +0100
- From: Richard Jennings <rjj@KEEPER.SOFTNET.CO.UK>
-
- The prisms program for doing chromatic
- dispersion is on my web site under
- "Free Graphics Programs". URL below
-
- It is only a 23K download. There is also
- a picture generated using it on the
- same page.
-
- Richard Jennings (RJJ)
- Mail Me rjj@keeper.softnet.co.uk
- Visit Me http://freespace.virgin.net/r.jennings
-
- ----------------------------------
-
- Date: Sat, 10 Jan 1998 08:55:42 -0500
- From: Pat Connelly <fnadoc@ERINET.COM>
-
- >Hi to all
- >
- >Some times ago (I think around Sept. or Oct. 1997) someone post a web-site
- >address for a tutorial on how create diamonds. Incidentally I have deleted
- >this mail, can someone, or the author himself, repost it, please.
- >
- >Thank you in advance
- >Salvatore
-
- From: Tim Wilson [Crestline] <76432.1122@COMPUSERVE.COM>
- Subject: Diamonds and Crystals
- Date: Thu, 13 Jun 96 07:00:00
- ----------------------------------
- To Nancy Jacobs re your ``RENDERING QUESTION'' message of Tue, 11 Jun 1996:
- >>>I'm struggling for the ultimate solid light-emitting crystal effect. Any
- ideas? Making progress, but it's not there yet.<<<
- Diamonds have a large index of refraction (2.41) and small angle of total
- internal reflection. Translation: they can be cut so that virtually all light
- entering the gem is reflected out the front, giving them a brilliant flash.
- They are also highly dispersive. Translation: spread light out into spectral
- colors, like a prism. Imagine can't really simulate the optics of either of
- these effects.
- My suggestion would be to distribute several lights around the scene, make the
- gem Transparent, make sure it has a nice variety of facets, set the Specularity
- high (perhaps to the max), and play with the Hardness, until it looks good.
-
- I suppose you could add a little Reflectivity, to get some internal
- reflections, but you might want to simplify, set the
- reflect/environment/global/specularity maps aside, and focus just on getting
- the specularity right first. Specularity simulates the reflection of a light
- source, which is probably the most prominent feature of a gem.
-
- If you want the illusion of the spectral colors you might try making a ring
- of spectral colored lights around the front of your object, so you get
- different colored specular highlights. Perhaps with a few bright white
- sources mixed in. Or you could experiment with adding small spectral patterns
- into your environment/global map.
-
- To get a ``glow'', take a copy of your rendering and run a gaussian
- blur on it, and then additively composite the blurred image at,
- say 20- 30% on top of your original rendering.
-
- Some movement of the objects or lights might also help to add some sparkle.
- -Tim
-
- Is this what you were looking for?
-
- ----------------------------------
-
- Date: Sat, 10 Jan 1998 11:05:37 -0600
- From: CJO <CJO@prodigy.net>
- Organization: Prodigy Internet
-
- hey salvatore
- I have a 3ds model of a diamond I could Email it to you if you would
- like.if you dont have a converter I can convert it to any format you
- like
- chris johnson
-
- ----------------------------------
-
- Date: Sun, 11 Jan 1998 11:43:15 +1030
- From: Dan <shu@MICROTRONICS.COM.AU>
- I saw a nice diamond on Aminet recently
- at
- http://ftp.wustl.edu/~aminet/dirs/gfx_3dobj.html
- its only a 4k file, but I wont mail it with this as not to annoy ppl.
- If you can't find it let me know and I'll mail you the copy I
- downloaded.
-
- ----------------------------------
-
-